3D Modeling. Level 3

3D Modeling. Level 3

£ 345
Autumn Term '24 at 13.10 Level 3 10+
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Dive deeper into the world of 3D modeling with "3D Modelling in Blender3D. Level 3," designed for young creators aged 10 and up. Over the span of 10 engaging lessons, this course builds upon the foundational skills developed in Level 2, guiding participants further into the fascinating realms of 3D modeling.


In this course, students explore the complexities of Mesh Modeling, gaining a deeper understanding of vertices, edges, and faces. They'll learn to use reference pictures to create more precise models, focusing on manipulating vertices and constructing intricate meshes based on given image references to model a car. As always, students will have the freedom to choose the car they wish to model according to their preferences.


Throughout the course, students will complete two models: a low-polygon model with simplified geometry suitable for use in games, and a more realistic model designed for future texturing and rendering. This comprehensive approach ensures that participants not only refine their technical skills but also expand their creative capabilities in 3D modeling.




This course has 10 lessons. Classes run from 13.10 to 14.10 every Saturday 

This course is ready for 10+ years old. Girls and boys are very welcome!


Location

Richmond and Hillcroft Adult Community College. 

Parkshot, Richmond TW9 2RE


Term dates

The first lesson at 14 Sep

The last lesson at 19 Oct 

Half-term break. 

The first lesson at 16 Nov

The last lesson at 7 Dec

Syllabus of the course.

Step 1. Working with Reference Images

  • Topics:

    • Importing and setting up reference images.

    • Aligning mesh objects with reference images.

    • Techniques for tracing and modeling from references.

  • Exercise/Project:

    • Setting up a reference image of a car.

    • Initial vertex placement and alignment.

Step 2. Low-Polygon Modeling Techniques


  • Topics:

    • Principles of low-polygon modeling.

    • Simplifying geometry while maintaining form.

    • Optimizing models for game development.


  • Exercise/Project:

    • Creating a low-polygon version of the car..

    • Ensuring the model is suitable for game use.


Step 3. High-Polygon Modeling Techniques


  • Topics:

    • Introduction to high-polygon modeling.

    • Adding detailed geometry for realism.


  • Exercise/Project:

    • Beginning the high-polygon version of the car

    • Focusing on detailed and realistic modeling.


Required knowledge and skills to enroll in the course


There are some requirements exist for the course:

1. You must be confident in using a computer, keyboard and mouse. At the good user level.

2. Know how we save files on a computer, what a file and folders are, etc.

3. Be able to switch between windows in the operating system. Use the keys’ shortcuts.

4. Some previous experience with 3D modeling is needed. It could be an experience in Blender3D or other 3D software. The understanding of 3D object transformation and applying modifiers is quite important to have before starting this course. Ideally, if you have done our course: 3D Modelling. Level 2.