3D Modeling. Level 4

3D Modeling. Level 4

£ 260
at 13.10 Spring Term'25 Level 4 10+
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Take your 3D modeling skills to the next level with this exciting continuation of your creative journey. Designed for young creators aged 10 and up, this 10-lesson course focuses on developing a realistic 3D car model using advanced mesh modeling techniques. Building upon the low-polygon work completed in Level 3, this course provides a guided experience to refine modeling precision and creativity.

In this course, all students will work with the same reference model—a carefully selected car design that balances complexity and clarity. This approach allows participants to focus on honing their modeling techniques while fostering a sense of community and friendly competition.

Through step-by-step guidance, pupils will practice advanced mesh manipulation, focusing on achieving clean edge flows and realistic proportions. They'll also explore techniques for adding finer details, such as rounded edges, vents, and lights, ensuring their models are optimized for future texturing and rendering.

At the end of the course, students will present their completed models, with an opportunity to showcase their work in a friendly class-wide competition. Peers will vote on their favorite designs, celebrating creativity and skill in a supportive environment.

This course emphasizes precision, collaboration, and artistic growth, preparing students for even more ambitious 3D modeling projects in the future.


This course has 10 lessons. Classes run from 13.10 to 14.10 every Saturday 
This course is ready for 10+ years old. Girls and boys are very welcome!


Location

Richmond and Hillcroft Adult Community College. 

Parkshot, Richmond TW9 2RE


Term dates

The first lesson at 11 Jan

The last lesson at 8 Feb 

Half-term break. 

The first lesson at 1 Mar

The last lesson at 29 Mar

  • Step 1: Preparation and Reference Setup
    • Topics:
      • Review of mesh modeling basics and lessons learned from the low-polygon model in Level 3.
      • Introduction to the selected car reference model: exploring proportions, key features, and challenges.
      • Setting up reference images in Blender’s workspace for precise modeling.
      • Understanding the importance of clean topology and edge flow in realistic modeling.
    • Exercise/Project:
      • Import and align the reference images in Blender.
      • Create a basic outline or "block-out" of the car model using primitive shapes to define overall proportions.

  • Step 2: Advanced Mesh Modeling and Detailing
    • Topics:
      • Refining the car's structure by focusing on key details such as the body panels, windows, and wheels.
      • Techniques for creating smooth curves and realistic transitions between surfaces.
      • Adding intricate elements like lights, vents, and grilles.
      • Exploring the use of modifiers (e.g., Subdivision Surface) to enhance realism.
    • Exercise/Project:
      • Develop the car model by refining its shape and adding essential details.
      • Ensure the model's topology is clean and well-organized for further refinement or rendering.

  • Step 3: Final Touches and Presentation
    • Topics:
      • Polishing the model by correcting proportions, improving symmetry, and adding final touches.
      • Preparing the model for rendering: setting up a basic scene with lighting and camera angles.
      • Reviewing all models in class and learning how to provide constructive feedback.
      • Organizing a class-wide competition to vote on the best model based on creativity and precision.
    • Exercise/Project:
      • Complete the car model, making it presentation-ready with all necessary refinements.
      • Showcase your final work in a class presentation and participate in the voting process to celebrate everyone's achievements.

There are some requirements exist for the course:

1. You must be confident in using a computer, keyboard and mouse. At the good user level.
2. Know how we save files on a computer, what a file and folders are, etc.
3. Be able to switch between windows in the operating system. Use the keys’ shortcuts.
4. Some previous experience with 3D modeling is needed. It could be experience in Blender3D or other 3D software. The understanding of the 3D object transformation and applying modifiers is quite important to have before starting this course. Ideally, if you have done our course: 3D Modelling. Level 3.