Step 1: Understanding Topology & Using LoopTools
Topics:
What is topology, and why does it matter?
Understanding quads vs. triangles vs. n-gons.
Using LoopTools add-on for smooth topology (Bridge, Relax, Circle).
Creating clean edge loops and controlling vertex flow.
Step 2: Edge Loops & Hard Surface Techniques
Topics:
Edge loops for proper mesh flow.
Adding support edges for controlled subdivision.
Using Bevel Modifier correctly to create smooth and sharp edges.
Working with Booleans carefully to avoid messy geometry.
Step 3: Final Hard Surface Project & Refinement
Topics:
Applying Subdivision Modifier properly for high-quality hard surfaces.
How to maintain smooth topology when adding details.
Finalizing models for clean geometry and optimized performance.